While I wait for some further information from CCP on how Citadels will be built and deployed, specifically for low-class (C1-C4) wormhole space, I've been looking at some statistics from a little tool I've been running.
API are amazing things if you know what to do with them. My programming chops are a bit rusty after getting LMEVE running on OpenShift, but once again I had a PHP platform I could use. As I've mentioned, we use Slack for our corporation communications and it has a very nice interface for interacting with it from other code. I wanted to start to take advantage of this to provide some notification and information in our various channels. My first target was zkillboard. It has a rich API that has a wealth of information. I wanted to learn how to parse it and present that information back to Slack. It took me a little time to get my PHP feet under me again but in short order I had a nice zkillboard parsing loop written and scheduled on a cron job in OpenShift sending information into a private channel in Slack.
Using this parser, I've come across what I thought was an interesting statistic that I'd like to share with you.
On average, there are anywhere from 120-180 kills in wormhole space daily from players in PvP that have never before been killed in wormhole space. Now, some of these kills are ships plus pods, some are tractor units or mobile depots, some are in Thera which isn't really a wormhole. So, factoring out those points, I would speculate that on a daily basis, 75-100 players experience their first wormhole PvP death. It holds up in the numbers I'm seeing day after day.
That is kind of an amazing statistic to me when we often thing of wormhole space as largely empty or that EVE is dying or that player counts are down. Combine this with the statistics from CCP that players who are shot are more likely to stay in the game, and you have a recipe for a lot of potential longer term players.
Whatever the cause or whatever the result, keep hunting! Players old and new are experiencing wormhole space for the first time and we should keep welcoming them in the best way we know how!
API are amazing things if you know what to do with them. My programming chops are a bit rusty after getting LMEVE running on OpenShift, but once again I had a PHP platform I could use. As I've mentioned, we use Slack for our corporation communications and it has a very nice interface for interacting with it from other code. I wanted to start to take advantage of this to provide some notification and information in our various channels. My first target was zkillboard. It has a rich API that has a wealth of information. I wanted to learn how to parse it and present that information back to Slack. It took me a little time to get my PHP feet under me again but in short order I had a nice zkillboard parsing loop written and scheduled on a cron job in OpenShift sending information into a private channel in Slack.
Using this parser, I've come across what I thought was an interesting statistic that I'd like to share with you.
On average, there are anywhere from 120-180 kills in wormhole space daily from players in PvP that have never before been killed in wormhole space. Now, some of these kills are ships plus pods, some are tractor units or mobile depots, some are in Thera which isn't really a wormhole. So, factoring out those points, I would speculate that on a daily basis, 75-100 players experience their first wormhole PvP death. It holds up in the numbers I'm seeing day after day.
That is kind of an amazing statistic to me when we often thing of wormhole space as largely empty or that EVE is dying or that player counts are down. Combine this with the statistics from CCP that players who are shot are more likely to stay in the game, and you have a recipe for a lot of potential longer term players.
Whatever the cause or whatever the result, keep hunting! Players old and new are experiencing wormhole space for the first time and we should keep welcoming them in the best way we know how!