An ancient device used to incite troops to battle. An appropriate name for the latest EVE expansion heralding the first release of the complete overhaul of the Dominion sovereignty system. With this first change, null-sec station services are no longer attack-able by conventional means. They can now only be engaged through the use of an Entosis module. After a warm-up cycle, a minimum of 5 minutes is all that is needed to disable station services. The defensive index of a system will increase that time to a maximum of 30 minutes for a fully indexed system. What does this mean for a wormhole corporation?
For us, it potentially means content, of the pew pew kind. It is not uncommon now, as we are growing into our numbers, to take a small group of people into null-sec either via a standard or frigate sized wormhole and look for targets. I hesitate to say fights here because primarily they are ganks by the truest definition. Sometimes our presence will bring a measured response from the local residents but we have found measured to mean overwhelming and often times unnecessary. For example, not too long ago, we had a frigate hole into some null-sec system and brought forth a few ships, mostly frigates. I don't even think we had people flying any of the new T3 Tactical Destroyers at the time. Instead of finding a decent engagement, we found ourselves dropped on by carriers and eventually a super-carrier as a response. The entire encounter was comical as there was little either of us could do to the other in that situation. I'm sure we lost a few ships to some support ships that were present, but the idea that a carrier/super-carrier fleet was an appropriate response to a frigate wormhole was simply laughable.
Will Carnyx change this? In the most heavily occupied null-sec areas, probably not, but it is not the occupied, super-ready systems that will probably generate the most content. It is the endless series of empty or semi-empty systems where residents scurry to their station once we enter. These systems are the ones that interest me and I think interest other members in our corporation. It is these systems were 10 or 15 minutes with an Entosis link will disable an outpost upgrade. A disabled upgrade will require someone from the owning alliance to come to the station and apply an Entosis link for a similar period of time to enable it. This has some obvious repercussions for players that either choose to dock up when hostiles are present or are not part of the alliance that owns the station they are using. Previously there was no means to provoke or otherwise entice a station sitter to take a fight. Now, just a single ship and as little as 10 minutes of time is enough to damage a system. The hope is that this threat of damage is enough to bring people on grid. If not, we will certainly take the satisfaction of causing trouble for those who refuse to fight. I respect their choice to not engage. We've certainly taken our share of opportunities not to engage a force stronger than us with no reason to whelp ISK. I do, however, hope that this system and the consequences start to alter the landscape of the average null-sec resident and bring about a more varied set of encounters. Currently the all-or-nothing responses we get are not the kind that provide fun and enjoyment on both sides of the equation.
Be careful what you wish for and karma is a bitch and all that. Maybe we'll find ourselves whelping ISK after all when the bears show their claws. Regardless, at least it will be interesting in a game that often times has huge swaths of waiting for the shake-inducing exciting times that make it all worth while. The fact that using an Entosis on a structure generates an alliance-wide notification should be interesting in and of itself.
I would be remiss as a wormhole resident and someone quite interested in the lore side of EVE not to note that this release also brings forth new k-space accessible content in the form of the unidentified wormholes. From the early information, this content is both difficult and requires multiple people to engage. Being a wormhole resident, my opportunities to engage in this content are a little more challenging to come by. It was the same with the Sleeper Caches in k-space, which I have yet to experience since I do not spend much time in k-space scanning signatures. While the sleeper caches contain loot valuable enough to make them worth doing, I'm interested to see what the rewards are for the Drifter sites. If they are commensurate to the difficulty, I can see them being very interesting additions to the higher-end PvE, but if they require too many people and the rewards are to low, especially after splitting the loot, they may languish after their lore secrets are discovered.