It's done. We have it now.
Our second attempt to anchor a Citadel went quite uneventfully. No frigate holes this time. No random inbound wormholes either. I chose to anchor two because why the hell not. Bob rewards the bold and he did not fail to provide. Thus ended our year long self imposed hiatus on recruiting in order to keep opsec and our Citadel anchoring plan to a trusted group of players. It has been a long road that I am glad is over. To celebrate, we started recruiting and have been adding players daily interested in our brand of wormhole life.
Interestingly, it was a video of a TED talk that my wife showed me because of some non-EVE related event that really got me thinking what that brand of wormhole life was. In the video, the speaker outlines that the "Why" you do something, as a leader, is the thing that inspires people to follow you, not the "What" or the "How". As I have mentioned many times in this blog before, Star Explorers has simply been a corporation existing to be a place for people that perhaps enjoyed playing EVE the way that I enjoy playing EVE. One where real life often intrudes and we can play without concern for required operations or specific playstyles. It worked, to a point. The core members that got our Citadels online are a great group of players that I thoroughly enjoy playing this game with. But, I had a desire for something beyond that. The time had come, not to try to turn into yet another wormhole corp doing XYZ, but to find a unique message about why we existed that fit well with the original corp culture that had developed.
Thus was born: Combat Exploration
Combat Exploration, quite simply, is a combination of my desire for exploration and for PvP. It is, in essence, how I have been playing solo for quite some time now. I explore our chain, find relic exploration sites and look for targets to engage. Personally, I fly a Stratios but I know that not everyone can either fly such a ship or afford to fly such a ship. Since we have also been a corp that does not turn away new players, our Combat Exploration focus had to include those players.
Combat Exploration then is the use of non-traditional ships such as Assault Frigates, T3 Tactical Destroyers, and other supporting ships in a fleet to scan a wormhole chain, raid exploration sites, and take the fights that come with being bold and uncloaked in wormhole space. It seems quite fun to me to take a fleet of Enyo's out, warp to and hack Relic sites and engage any hostiles that wish to make a target of us. The ships are cheap, they can fit anywhere in wormhole space, and they are capable enough to do hacking and combat without sacrificing too much of either professional while still being effective. At least, that is the idea. Regardless of the outcome, it should be a great deal of fun.
As a core of the corporation, it is the activity I wish to promote above all others. It does not require experience at running fleets. With my own limited playtime, it also isn't feasible that I alone will lead this charge. This simply requires a desire to get a small group of people together, scan the chain, run sites, and take fights. The outcome isn't as important as being out there and engaging in whatever comes your way. It is far preferable to me than huffing gas, mindlessly shooting sleepers, or any other activity that doesn't promote corporation cooperation but simply makes you a target for someone else's activity.
I never had a name for it before, but Combat Exploration is how I have been playing EVE for quite some time now and if you are looking for something similar, check out our recruitment thread and drop by.