A Class 4 wormhole with Class 3 static can connect to k-space through the Class 3 to either high, low, or null-sec depending on the particular Class 3. Our contact selling the wormhole provided us with a low-sec entrance (after one aborted attempted due to an end-of-life wormhole closing just as we were about to warp into system) and we were able to get scouts into the hole to confirm the system and secure our own ability to scan out. One of our members had a tower and mods in storage for another project so we quickly arranged transport of that into the hole via T2 haulers and got our foothold. A basic tower with hangers, some hardners and maintenance arrays to store ships the few ships we had. This took us through the window of EVE time we had that day and so we left the tower expecting to bring in more mods the next day. The next day did not cooperate with us leaving us in a low-sec system deeply isolated from anything. Lacking proper ships to roll the wormhole, we were in a waiting game. It wasn't long before some pilots decided to come and welcome us to the neighborhood.
A Hound and Thorax appeared at our tower and began to poke at it. Now as you recall, we had nothing in the way of defenses yet having not had the room or the convenient path to bring in additional modules. This was a significant oversight on our part. One of our pilots, being the brave and daring (in a "I'm going to get blown up" sort of way) engaged the two ships, taking down the Hound but losing his ship in the process to the Thorax. Apparently, this was akin to kicking the hornet's nest, as the Thorax, still poking at the tower, was soon joined by battleship after battleship until a proper POS bashing fleet was raining blows down on our tower. I sat, cloaked, 150km off the tower, calling out ships and watching as they laid siege to our newly constructed home. I had flashbacks to our similar attack on a C1 tower and new now that we were suffering Bob's wrath for our sin of having the shittiest of shit fit towers ourselves by not preparing for our move properly.
What happened after reinforcement though was a true testament to the dedication of our pilots. We had just enough strontium for a 24 hour timer and an 80% certainty that they attackers had not left a scout in the hole. That 20% is what worried us so we mounted a logistical crusade to bring in guns, ECM, neuts and ships regardless of location to defend our space. Pilot after pilot joined up and brought whatever they could through low-sec. From battleships to bombers and guns to repair modules, they presented a response to any fleet that would return as well as fix the damage done as quick as possible to online additional defenses. For with POS mechanics, only items without CPU (guns) can be anchored and onlined during reinforcement. ECM, web, scram, neut and other e-war modules must wait for the tower to repair past 50% shield before they can be brought to bear.
When the timer came, we had a considerable showing in the C4 but fortunately for us, much like our C1 friend, no further attack came. We brought out the repair ships, got the tower back in working order, and have now settled in nicely to our newly expanded territory. We are very spoiled in our C2 with the constant connection to high-sec. I have some thoughts on wormhole logistics I will blog about in the future. So many things about this expansion have touched on the recurring theme for my EVE experiences that there is no other "game" like this where so much content is provided that has absolutely nothing to do with any scripted or pre-built content from the developers. Everything we've been experiencing the past week from being attacked, to solving logistical problems, to planning ships and fits for combat has been entirely motivated by our members wanting to use this space and the consequences of that decision and it has been some of the most interesting times we've had to date.