From Talvorian Dex in reference to the cost of extractors, "They demonstrated a tremendous amount of greed by exploiting those players who unsubscribed years ago." Scaurus, of Just For Crits, who is mostly critical of Talvorian's post says "The CCP plan is pretty straightforward: maximize revenue with your current customers, give them a game they think they want, and use these short term gains to bridge the gap to the next big title." echoing the "EVE is dying" mantra heard all too often these days. Both are basically of the mind that CCP is on a course to milk players for everything they can. Yet you have Noisy Gamer, who tracks the markets as well as CCP's financials fairly closely, says "the early returns are in. CCP appears to have hit the price point of the skill extractors, and thus skill injectors, right on the nose."
Whether you think that CCP is cashing in on EVE players while leading the game to its eventual end or that they have shrewdly struck gold on a feature that will breathe new life into the game, for many the question simply revolves around the supposed advantage that players have who inject skills like IronBank did. Here Blastard Tales says "Eve used to be very different, very different indeed. Slowly, but surely, that difference is being eroded. With the erosion of its uniqueness, Eve has shed the appeal it used to have to its current player base."
All of this because someone else has the ability to inject skills? I don't buy it.
There is no value lost in your achievement of waiting for a skill (assuming there is any real value in that to begin with) if someone else, using either money or ISK, uses an injector to get there faster. Blastard discounts the character bazaar, but it absolutely allowed for short circuiting training with the notable exception of being able to specifically target training against an existing character. If I wanted to be a 3 day old newbro flying an Ishtar in null-sec to rake in ISK, I could do that before skill injection using PLEX to buy an Ishtar pilot and be on my way. This has not changed with the introduction of skill injectors.
He concludes with "The old Eve player base had something the new one does not offer, though; and that is loyalty." The problem here is that loyalty is not absolute. The complaints by Talvorian about the declining subscriber base shows that loyalty only extends so far. EVE, without a doubt, needs new blood. Those loyal older players do not stay loyal forever. They eventually stop playing and are doing so everyday. EVE needs a steady stream of new players because everything in EVE relies on a robust and active player base. Blake over at k162space posted what is perhaps the most interesting analysis from the introduction of skill trading. He analyzed the jump numbers for the trade hubs for the week prior and through the date of the patch.
As for myself, I used skill injectors only to create a new industry alt, somewhat like Talvorian and his 3 day old Ishtar ratter. My industry alt went from the prospect of sitting in station doing nothing for 2 months to being an active producer in EVE in a matter of minutes. That adds something to EVE. It adds products to the market. It adds income to other players as I buy their materials. It adds to the game universe in ways that waiting for 2 months of training does not. This is the value of skill injection to EVE. Those who view "the wait" as some kind of noble effort fail to see that it is that very wait that lowers the value of players in EVE in very tangible ways. I would rather see players contributing to EVE through their actions, not their inactivity.