- People that were already logging in and killing NPCs received the reward
- People that were already logging in may have additionally killed an NPC but otherwise did not change their behavior
- People that were not already logging in were not enticed to log on or did so only to collect the reward and then logged off, essentially not changing their behavior or more specifically, their activity level on that character.
This attitude of attributing an anti-PvE stance to CCP falls very much in line with Neville Smit's 85% "movement" accusing CCP of ignoring the 85% of users that play in high-sec. However, in recent releases we have seen:
- New dual exploration modules used in PvE exploration
- Pirate Capital NPCs in null-sec PvE sites
- Entirely re-balanced capital ships often used for PvE
- Drifter boosters built from Drifter PvE sites
- Project discovery and associated rewards
- Multiple special PvE events (The Hunt, etc)
And those are just some of the changes this year. While I'm sure William is not unaware of these changes, the argument here is probably that none of those was substantial or content enough to make things significantly better. Ironically, there isn't much to list in terms of changes that aren't PvE related other than Citadels. To say that CCP is not creating or targeting content to PvE players is, in my opinion, baseless. In addition, behind the changes above, including Citadels, is a wide range of module changes, new modules and structures added to the game that have opened up many new opportunities for industrialists.
Unfortunately, William and many of those complaining about the daily opportunity trial or, by extension, CCPs lack of insight or attention sound, quite simply, bitter. Bitter about their own lack of interest in the game for whatever reason. Instead, they miss that CCP is once again introducing a series of PvE related content with the special event starting next week. They miss that the point of the daily reward trial balloon was specifically used to determine if players, who claim many things, would actually respond to implementing a feature that exists in the other games that William claims everyone is off playing instead of playing EVE. The result...players didn't respond. New players enjoyed the reward for the activity they were already doing but the activity itself did not entice players to engage differently. I hope that CCP finds that the special events or the Tribute system with its longer form of activities are the kind of content that gets people involved. I personally have had a definite "distaste" for PvE recently, at least the kind of PvE I was doing. Instead I have ventured to try new things in EVE. Industry has been very successful. I enjoy my wormhole space exploration which is an extension of my looking for PvP activity as well. It is especially disappointing that William paints PvP content with the mentally deficient brush. It betrays an obvious bias against any other playstyle and is further amplified by his discussion of null-sec changes.
William's additional argument about FozzieSov killing "safe space" is as much disappointing as it is myopic. Your space is as safe as you make it. I find it hard to argue with people that want theme park, no risk content in EVE. He talks about the game being niche. That niche is a game that does not spoon feed you content in most cases. Even the supposed safety of high-sec is an illusion created by those that view CONCORD as protection and not retaliation. To wish that EVE provided, or to lament the loss of "safe space" because sovereignty changes promote active use and defense of the space you own, is wishing for an EVE that chafes against some of the core game principles of a player operated sandbox.
EVE is changing and there is no doubt about that. However, underneath the complaints of bitter veterans who find the change unwelcome has been another voice heard that had significant fun recently as the entire landscape of null-sec changed with the crumbling of the CFC. Groups who are using Citadels such as Hard Knocks to break new ground in wormhole space previously un-thought of. The changes can be painful, as we have found ourselves in our attempts to build our own Citadel, but unlike those who are choosing to log off or otherwise disconnect from EVE, I am choosing to embrace the opportunities it provides to see this through to the exciting unknown waiting on the other side.